Built from 3 sources
- KKazuki Official2026-04-24·recent
- EElgin2026-04-25·recent
- PPixie Game MLBB2026-04-27·current
Advanced Server Preview — Masha Reborn, Saber Reworked, And Marcel Gets Walked Back
⚠️ Advanced Server only. None of this is live yet. Numbers can — and often do — shift before global release. Treat this as a preview, not a guide.
TL;DR
- Masha gets a full revamp — Fury / Feral State / Wound system. Berserker fighter, not a split-push assistant any more.
- Saber rework drops one-shot reliance. Tankier base stats, orbiting-sword cooldown reduction on hit, sustained damage over burst.
- Marcel walks back. Skill 1 immobilize removed, ultimate ally-friendly fix reverted — frozen targets are untargetable again.
- Paquito buffed into a full laner. Penalty-free passive, damage reduction on enhanced skills, minion-damage scaling.
- Roaming penalty extended: solo-farming roamers now lose minion gold for 8 minutes (up from 5).
- Dire Hit now triggers off skills, opening it up to skill-based roamers.
Directory
Status & caveats
Both source videos cover advanced-server / test content posted after the live 2.1.61 patch shipped. Kazuki's record tags the version as 2.1.76; Elgin's record left as_of_patch null (likely a near-term patch like 2.1.62). They aren't necessarily the same patch — but every change here is in test, not live. Cross-check live before building around any of it.
The big reworks
Masha — full revamp
The headline. Masha keeps her 3 HP bars but is rebuilt around a Fury / Feral State / Wound system:
- Damage taken generates Fury; out of combat, Fury converts to HP.
- Attacking from a wound direction deals bonus damage and heals her.
- Break 3 wounds → Feral State: massive resilience, attack speed, movement speed.
- Skill 1: forward swipe — damage + slow.
- Skill 2: dash + enhanced basic that releases a shockwave.
- Ultimate: jumps to target → stun, knocks back nearby enemies.
"Masha is no longer just a split push machine or burst assistant. Now, she's designed as a full-on berserker build for long fights and high skill gameplay." — Kazuki
[source · 2026-04-24 · recent]
Skill names confirmed (Pixie, 2026-04-27):
- S1 — Feral Swipe — forward AoE; 50% slow on hero hit.
- S2 — Claw Strike — dash + enhanced basic + shockwave with high scaling.
- Ult — Savage Maul — charge to an enemy hero, massive damage, stun + knockback on nearby enemies.
Pixie's framing of the stack mechanic is slightly different from Kazuki's: she describes Masha gaining stacks from minion kills and damage dealt, with out-of-combat HP regeneration keyed off those stacks — and the wound-direction mark as re-triggerable, chaining across hits to enter Feral Mode after several triggers in a short window. Same system, different reads on the input. Live numbers will settle the disagreement.
[source · 2026-04-27 · current]
Saber — sustained-damage rework
Moonton's stated goal: drop the one-shot reliance.
| Change | Direction |
|---|---|
| Base HP, HP growth, physical defense growth | ⬆️ tankier base |
| Skill 1 base damage | ⬆️ |
| Skill 1 physical-attack scaling | ⬇️ |
| Skill 1 mana cost | ⬇️ cheaper |
| Skill 1 cooldown / duration | ⬆️ longer cd, ⬇️ shorter duration |
| Orbiting swords now reduce Skill 1 & 2 cooldowns on hit | new mechanic |
| Ultimate base damage at high levels | ⬆️ |
| Ultimate physical-attack scaling | ⬇️ |
Net: less item-burst dependency, more in-combat sword juggling. [source · 2026-04-25 · recent] [source · 2026-04-24 · recent]
"The developers said Saber relied too much on one-shot combos, so this update gives him better sustained damage before and after using his ultimate." — Elgin
Marcel — partial revert
Marcel's 2.1.61 changes got a second pass that walks several of them back:
- Base physical/magic defense + HP ⬆️ tankier early
- Growth stats ⬇️ falls off late
- Basic attacks can crit + partially benefit from attack speed (new)
- Basic attacks no longer reduce Skill 1 cooldown (removed)
- High out-of-combat HP regen added
- Skill 1 immobilize REMOVED; slow buffed 20% → 60% with higher damage scaling off defenses
- Ultimate reverted — frozen enemies are untargetable again (the 2.1.61 friendly-fire fix is undone)
"The developers want to reduce Marcel's excessive crowd control while giving him more room to show individual skill." — Elgin
[source · 2026-04-25 · recent]
Fighter pass
| Hero | Direction | Gist | Pill |
|---|---|---|---|
| Paquito | ⬆️ | Passive penalty on basic attacks removed. Skill 1 grants a shield on any enemy hit. Enhanced skills give 1.2s damage reduction. Skill 2 deals 10–40% extra damage to minions for wave clear. | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Chou | ⬆️ | Basic-attack range up. Skill 1 back-swing removed — can basic-attack instantly after cast. Ultimate cd longer early but shorter at max level; late-game damage up. | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Balmond | ⚖️ | Passive heal moved to kills/assists (lower amount). Defense reduction moved off Skill 1 onto Skill 2 (each spin hit reduces enemy phys def). Spin damage no longer stacks or crits. | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Freya | ⬇️ | Ultimate HP regen on basic attacks slashed at low levels (40 → 10 base). Easier to fight early. | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Hilda | ⚖️ | Base attack + Skill 2 damage down (weaker early burst); attack growth + Skill 1 shield up (more durable late). | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Khaleed | ⚖️ | Skill 1 damage to heroes ⬇️ (esp. early); damage to minions 60–85% for wave clear; Skill 2 cd ⬇️. | [source · 2026-04-24 · recent] |
| Harley | ⬇️ | Skill 1 base damage per card down (210 → 190). Mid-game burst nerf. | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Belerick | ⬆️ | Skill 1 activation delay 1.0s → 0.8s — less time to dodge. | [source · 2026-04-25 · recent] |
Tank/roamer pass
| Hero | Direction | Gist | Pill |
|---|---|---|---|
| Minotaur | ⬆️ | Tankier base; passive partially benefits from attack speed again, +300% out-of-combat HP regen. Skill 1 loses immobilize but slow → 60% with higher damage scaling. | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Khufra | ⚖️ | Skill 1 damage to heroes down, to minions up (better wave clear); Skill 2 cd greatly reduced (more sustain). Kazuki frames it as a buff (early pressure). | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Lolita | ⚖️ | Skill 1 cd ⬇️ (more frequent engages); Skill 2 reflected projectile damage 100% → 50% — less anti-marksman, more offense. | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Atlas | ⬆️ | Skill 1 cooldown flat 4.5s at all levels — better early pressure. | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
| Carmilla | ⬆️ | Skill 1 damage 100 → 150; passive scaling improved (more defense gained over a fight). | [source · 2026-04-25 · recent] [source · 2026-04-24 · recent] |
Item & system changes
- Dire Hit ⚖️ — extra damage now triggers from basic attacks AND skills (was basic-only). Opens it up to skill-based roamers. [source · 2026-04-25 · recent] [source · 2026-04-24 · recent]
- Roaming blessing nerf — solo-farming penalty for the roamer (reduced gold from minions/creeps when alone) extended 5 → 8 minutes. Stay with your team early. [source · 2026-04-25 · recent] [source · 2026-04-24 · recent]
"Roamer's stealing farm. The system is watching you." — Kazuki
Sources
- Kazuki Official — "BIG UPDATE: REVAMP MASHA | 15 HERO BUFFS", 2026-04-24. [source · 2026-04-24 · recent]
- Elgin — "Fighter Heroes Just Got Better", 2026-04-25. [source · 2026-04-25 · recent]
- Pixie Game MLBB — "MASHA REVAMP X NEZUKO SKIN | NEW 19TH SCIENTISTS SERIES | FREE ALLSTAR SKIN | BALMOND TITANS CC", 2026-04-27. (Used here for Masha skill names + alternate stack-mechanic framing only — collab/skin coverage lives in the skin pipeline digest.) [source · 2026-04-27 · current]
Fan-made digest, advanced-server only. Numbers will shift. Re-check after the live patch ships.















