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Duration
Synergy
Counters
Carmilla counters melee Fighters with low durability, such as Dyrroth and Lapu-Lapu, because she can rapidly steal their Defenses with her 1st Skill and Passive while healing herself.
Deep dive
Status: Player guide only. Base stats / skill numbers not yet pulled from in-client. Fill from screenshots on next ADB pull. Specialty: Soul-link AOE / Stat-stealing teamfight tank
Source: YouTube
UsacHOibdkg(Hajun, "Solo Rank Carmilla Mastery — Stealing DPS & Defense"), ingested 2026-04-29. Caveat: Transcript looped after the macro section; build, emblem, and opening rotations are fully captured — late-game gameplay specifics weren't recoverable.
Carmilla is one of the few tank-roamers who scales meaningfully into mid-game: her ult steals defense and DPS from linked enemies. She's terrifying when teams follow up on the link AOE, useless when teammates ignore it.
"It's solo rank. Build doesn't matter that much if you're snowballing — don't sweat it."
Don't blindly check EXP-side buff — predict based on enemy jungler hero.
VOD example: enemy was Fanny → Hajun visioned blue at start → spotted Florin and Fanny immediately → +XP/gold.
"Roamers and EXP laners make the turtle play. If both work in synergy, turtle is yours 90% of the time."
Concrete: 30s before turtle spawn, rotate to EXP lane briefly. Help your EXP laner clear a wave or zone enemy laner. They WILL show up to turtle when you do because you helped them.
"What is the marksman going to do in the early game? Their gold doesn't matter. They're for the late game. Help your jungler. Help your EXP laner. They can change the early game."
The marksman's value is exponential — gold spent peeling them at min 4 returns at min 20. Gold spent peeling jungler/exp at min 4 returns at min 8 (turtle, lord setup, kill snowball).
If your jungler misses red-tree at turtle, don't blame them — that's your fault for not zoning the enemy jungler properly.
When your carry is low HP and enemy assassin/marksman is committing for the kill: don't pull carry back, let them stay as bait. Then ult-stun-petrify the diver. Trade: enemy carry + assassin gets bursted; your carry survives.
VOD: Hajun used Karrie as bait to bait Beatrix into committing → ult lined up → would have killed Beatrix if Karrie hadn't walked forward at the wrong moment. Cancel the play if your bait moves wrong.
Like all Hajun guides: gank only when minions are clashing in the lane. No clashing minions = enemy laner is recalling/rotating, no gank target.
Pick into comps where you have multiple AoE/burst follow-ups to capitalize on the soul-link ult:
Don't pick into single-target burst comps (Gusion, Karina) — link ult is wasted because they only burst one target anyway.
Bruno fully revamped (10th-anniversary makeover). New visuals/animations + a reworked kit. Powerball now aims off movement speed, Flying Tackle is redesigned into a pure-mobility ball-generator, and the ultimate is heavily simplified. The two creators split on power level: Kazuki frames it as feel, not damage ("smoother, not stronger"); Elgin reads it as a genuine power bump that could shift the gold-lane meta if it ships. We don't bank either read — it's advance-server.



+9Free ~100 COA — Account Birthday Reward: set your birthday to tomorrow (leave a 1-day gap), then when it triggers pick a hero you already own to convert the reward into ~100 COA.



Metro Zero event likely returns (assets re-found) around late Aug–Sep — second-chance X.Borg, Ixia, Roger Metro Zero skins.



+21Higher early-game base damage on her skill, and her passive steals more hybrid defense from enemies in the late game.