Bruno fully revamped (10th-anniversary makeover). New visuals/animations + a reworked kit. Powerball now aims off movement speed, Flying Tackle is redesigned into a pure-mobility ball-generator, and the ultimate is heavily simplified. The two creators split on power level: Kazuki frames it as feel, not damage ("smoother, not stronger"); Elgin reads it as a genuine power bump that could shift the gold-lane meta if it ships. We don't bank either read — it's advance-server.
Kaja buffed — base HP 2500 → 2600, and his S2 soar no longer ends early if he whiffs the connect. Small but welcome on the revamped Kaja.
Aulus nerfed — passive enhanced-basic base damage 160 → 135, walking back his 2.1.88 buff (120 → 160). Hurts sustained DPS; Kazuki calls it modest.
Odette nerfed — ultimate self-slow 20% → 40% (much harder to reposition while channeling); the enhanced wave effect from her passive during the ult is removed (damage stays).
Masha nerfed — passive per-health-bar bonuses trimmed; S2 + ult now scale off extra physical attack instead of total — printed percentages look bigger but she needs more items to get there. Early snowball slowed.
No new Battlefield/system changes this pass — Kazuki ties that to an original-server patch landing this week.
Sourcing & caveats
⚠️ Advanced Server only — none of this is live. Now two-source: Kazuki (2026-06-13) and Elgin (2026-06-14) independently walk through the same five hero changes, which firms up that the changes are real on advance. The headline is a full Bruno revamp tied to MLBB's 10th anniversary; the rest is a small balance pass (one buff, three nerfs). Numbers are still creator-stated and pending in-client confirmation, so none of it touches our live tier tables. This sits a pass on top of 2.1.88 — and Aulus is already moving the opposite direction it did a week ago, which is exactly why advance numbers don't go into live reads.
Status
Kazuki labels this patch 2.1.90, advanced server, dropped 2026-06-13. A day later (2026-06-14) Elgin posted a dedicated "Bruno Just Got a Huge Revamp" walkthrough covering the same five heroes — so this is now two-source, and the two agree on every change and number. That corroboration firms up that the changes are genuinely on advance; it does not make the numbers live (both creators are reading the same advance build, which can still self-correct before the official patch). The one structural note: Kazuki says there are no new Battlefield updates this pass, which he attributes to an original-server (live) patch arriving this Wednesday.
Bruno — the revamp
The centrepiece. With the 10th anniversary approaching, Bruno gets a full makeover — new visuals and animations plus a reworked kit. Kazuki is explicit that the goal is smoothness, not extra damage: "this revamp is less about giving Bruno more damage and more about making him feel smoother, faster, and easier to control."
| Skill | Change (creator-stated) |
|---|---|
| Passive / S1 — Volley Shot | The powerball's landing distance now scales with Bruno's movement speed, so it's far easier to predict where it lands. The MS boost applies immediately on kick (not after the ball deals damage) and then decays over time — fewer accidental over-runs past your own ball. The ball can no longer land across walls, and Volley Shot is now castable under certain crowd control. |
| S2 — Flying Tackle | Completely redesigned. The old version (dash that could pull balls and stun enemies) is gone — no pull, no damage, no stun. Elgin adds that the dash now follows your joystick direction, and that Bruno auto-grants a powerball when it ends — much more reliable for chasing or escaping. Pure repositioning: less risk, more consistency. |
| Ultimate | Simplified. First target hit is now briefly stunned and heavily slowed; the physical-defense reduction is removed; knockback improved so enemies are shoved to Bruno's maximum attack range (safer follow-up); the powerball prioritizes enemy heroes when bouncing; cast range increased. |
Marksman note — creators split: Kazuki sells it as pure playability ("smoother, faster, easier to control… not about giving Bruno more damage"). Elgin disagrees on the ceiling: "he might actually become a much stronger pick… there's a good chance Bruno could shift the gold lane meta again." Same mechanical changes, opposite reads on power. Whether it moves Bruno off the B-tier marksman bench depends on live numbers we don't have yet — tracked as intel only; no tier change either way.
Kaja — buffed
The revamped Kaja gets another small pass:
- Base HP 2500 → 2600 — a bit more durability in the brawls he's built for.
- S2 (soar) QoL: previously, if Kaja failed to connect with an ally, enemy, or creep while soaring, the skill ended immediately. That restriction is removed — the ability is far more forgiving and flexible to use.
Not game-breaking, but a clean buff layered on the ongoing revamped-Kaja passes that have kept him S-tier roam in our reads.
Nerfs
| Hero | Dir. | Change (creator-stated) |
|---|---|---|
| Aulus | ⬇️ | Passive enhanced-basic base damage 160 → 135. This reverses his 2.1.88 buff (120 → 160 a week earlier). Mainly hurts sustained DPS in extended fights once his passive ramps. Kazuki: not a massive nerf, "not enough to tone down some of his late-game bonking." |
| Odette | ⬇️ | Ultimate self-slow 20% → 40% while channeling — much harder to reposition mid-ult. The enhanced wave effect from her passive during the ult is removed (the damage stays). Moonton felt the ult gave too much advantage; she ends up less mobile, less overwhelming in fights. (Consistent with the live self-slow lever already noted in heroes.md.) |
| Masha | ⬇️ | Early/mid game toned down. Passive bonuses per remaining health bar reduced — less movement speed, attack speed, and resilience. S2 and ultimate now scale off EXTRA physical attack instead of TOTAL — the printed percentages rise, but she needs more items to reach the same power. Late game still scary; early snowball slowed. |
Whipsaw watch: Aulus's enhanced-basic has now gone 120 → 160 (2.1.88) → 135 (2.1.90) inside a week. Same reason as last patch — advance numbers self-correct, so we don't bank them into live tiers.
Cosmetics & surveys (tracked elsewhere)
The back half of the video is asset/survey datamine — most of it corroborates existing leak coverage, which is the useful part (several Pixie-only items are now two-source):
- Carmilla × Cecilion "Dark Fairy Tale" couple survey — Kazuki independently describes the same two designs (cursed fairy princess + demon prince; ghostly castle queen + dark castle lord) that Pixie floated as the Beauty-and-the-Beast Zenith couple. Now two-source. → H2 Skin Roadmap
- Odette survey — four themes (fairy queen, celestial princess, dark corrupted queen, divine phoenix empress). Corroborates Pixie's Odette epic/collector survey. → H2 Skin Roadmap
- Nostalgia Mode — old Akai, Zilong, Vexana, Yi Sun-shin, Chou models returning. Same roster Pixie gave for the ~September MLBB Nostalgia event. Now two-source. → H2 Skin Roadmap
- Street Fighter collab assets in files (KO elimination, killing notification, spawn/graffiti/interactive effects) — a sign the Jul 3 collab is being prepped. → Street Fighter Collab
- Natalia new look (separate Kazuki video) — continues the ongoing Natalia revamp test track already in heroes.md.
- 10th-anniversary assets — three new emotes (Layla, Nana, Chou likely), a new dynamic avatar (Kazuki guesses free), a new killing notification.
(The video title also lists a "JJK resale," but the spoken walkthrough never covers it — omitted here rather than guessed.)
Aggregate read
A revamp-led pass: the story is Bruno — a kit makeover with a predictable powerball, a pure-mobility S2, and a cleaner ult. Around it, a tidy balance trim: Kaja a touch tankier, and Aulus / Odette / Masha each pulled back (Aulus literally reversing last week's buff). It's now two-source (Kazuki + Elgin agree on every change), which firms up the shape of the patch — but it's still advance-server, so none of it moves our live tiers. The open questions into the live patch: whether Bruno's revamp ships intact and, if so, whose read is right — Kazuki's "smoother, not stronger" or Elgin's "could shift the gold-lane meta" — plus whether Odette's heavier ult self-slow sticks.
TaggedBrunoKajaAulusOdetteMashaNataliaCecilionCarmillaAkaiZilongVexanaYi Sun-shinChou
Sources2
More updates
- Advanced Server 2.1.88 — Ling's Buff Reversed A Week Later, Claude's Spike Delayed, Argus Becomes A Turret-Charger; Hilda & Aulus Buffedjun 7
- Advanced Server 2.1.86 (late May) — Ling, Kaja, Aurora, Ruby & Zhuxin Buffed; Suyou / Leomord / Claude / Odette Toned Downjun 7
- Advanced Server 2.1.84 — The Crit-True-Damage Passive Jumps To Berserker's Fury, Rank-Specific Balancing Arrives, Chaos Brawl Landsmay 23
- Official Server — Five-Hero Adjustment: Paquito & Belerick Buffed, Chou Combo Smoothed, Aulus Reshaped, Harley Nerfedmay 17

