Meta verdict
Duration
Synergy
Counters
Yi Sun-shin counters heroes that lack CC like Uranus and Terizla who are at the mercy of his ability to jump in and out of melee range using his 2 weapons.
Deep dive
Source: In-client Hero Info (Attribute + Skill tabs), screenshotted 2026-04-22 by user. Client build: 2.1.61.1173.1 Specialty: Finisher / Chase Lore chapter: 3 Accuracy: Primary-source verified. Do not flag as
*[verify]*.
| Stat | Value |
|---|---|
| HP | 2320 |
| HP Regen | 7.2 |
| Physical Attack | 110 |
| Physical Defense | 22 |
| Magic Power | 0 |
| Magic Defense | 10 |
| Attack Speed | 1.03 |
| Attack Speed Ratio | 40% |
| Movement Speed | 250 |
| Mana | 500 |
| Mana Regen | 4 |
Yi Sun-shin attacks with his longbow or glaive based on distance from target.
Weapon Mastery: After each weapon swap, his next 2 Basic Attacks gain extra Attack Speed and deal 70% and 55% Crit Damage respectively. He also gains 15% Movement Speed for 1s.
Cooldown: 12.0s base · Mana Cost: 50
Yi Sun-shin dashes forward and slashes with his glaive, dealing 150 (+40% Total Physical Attack) Physical Damage and gaining Control Immunity for 0.4s.
Each Weapon Mastery triggered reduces the cooldown of Traceless by 1s.
| Level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 12.0 | 11.0 | 10.0 | 9.0 | 8.0 | 7.0 |
| Skill Cost | 50 | 55 | 60 | 65 | 70 | 75 |
| Base Damage | 150 | 180 | 210 | 240 | 270 | 300 |
Mechanic notes: Blink — movement ability can pass through obstacles. Control Immunity grants immunity to enemy Control and Slow effects (excluding Suppression).
Cooldown: 11.0s base · Mana Cost: 60
Tap: Yi Sun-shin slashes swiftly with his glaive, dealing 240 (+80% Total Physical Attack) Physical Damage.
Hold: Yi Sun-shin shoots a powerful arrow forward, dealing 240 (+80% Total Physical Attack) Physical Damage to the target. Damage scales with hold time, up to 200%.
Casting this skill immediately triggers Weapon Mastery.
| Level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Skill Cost | 60 | 65 | 70 | 75 | 80 | 85 |
| Slash Damage | 240 | 260 | 280 | 300 | 320 | 340 |
| Arrow Damage | 240 | 260 | 280 | 300 | 320 | 340 |
Cooldown: 60.0s base · Mana Cost: 150
Yi Sun-shin summons a turtle ship and reveals the whole map for 2s. The turtle ship lasts up to 10s, during which he gains 70% burst Movement Speed (decays to 20% over 2s).
Use Again: Yi Sun-shin commands the turtle ship to ram the target area, dealing 160 (+50% Total Physical Attack) Physical Damage to enemies in the center and stunning them for 0.8s. Meanwhile, he commands the naval fleet to launch 3 waves of cannon attacks over a larger area. Each wave deals 160 (+50% Total Physical Attack) Physical Damage and slows enemies by 30%.
Casting this skill immediately triggers Weapon Mastery.
| Level | 1 | 2 | 3 |
|---|---|---|---|
| Skill Cost | 150 | 180 | 210 |
| Base Damage (ram) | 160 | 200 | 240 |
| Cannon Damage (per wave) | 160 | 200 | 240 |
⚠ Major patch confirmation (2026-04-22): Turtle Ship duration is 10s in-client. This confirms the 15s → 10s nerf (previously attributed to Advance Server 2.1.62) HAS SHIPPED to live. All docs updated — see
audit_log.md2026-04-22 YSS verification.
See heroes.md → Full Tier List / Fallen Heroes + lore/yi-sun-shin.md for in-client backstory.