Meta verdict
Duration
Synergy
Counters
Lesley is strong against tank heroes who rely heavily on equipment. Because her attacks can deal True Damage that will ignore the defense these heroes get from the equipment. Such as Gatotkaca and Fredrinn.
Deep dive
Source: In-client Hero Info (Attribute + Skill tabs), screenshotted 2026-04-22 by user. Client build: 2.1.61.1173.1 Specialty: Finisher / Burst Lore chapter: 4 Accuracy: Primary-source verified. Do not flag as
*[verify]*.
| Stat | Value |
|---|---|
| HP | 2260 |
| HP Regen | 7.2 |
| Physical Attack | 145 |
| Physical Defense | 15 |
| Magic Power | 0 |
| Magic Defense | 15 |
| Attack Speed | 1.04 |
| Attack Speed Ratio | 80% |
| Movement Speed | 240 |
| Energy | 100 |
| Energy Regen | 3 |
Patch 2.1.61 (2026-04-22) confirmation: Base HP 2280 → 2260 ✓, Base Phys Def 14 → 15 ✓ — matches meta.md §6 Lesley balance entry.
If Lesley takes no damage for 5s, her next basic attack gains extra range, +50% Crit Chance, and deals an extra 100 (+100% Total Physical Attack) True Damage (+20% extra damage when used on minions).
Each point of fixed Physical Penetration and each 1% of Physical Penetration give Lesley +1% Crit Damage; in exchange her base Crit Damage is reduced to 130%.
Basic attacks restore 5 energy. Lethal Shot restores double that amount. The Passive effect re-activates immediately after using any skill.
Cooldown: 3.5s base · Energy Cost: 30
Lesley enters the Camouflage state, gaining double Energy Regen, +40% Movement Speed, and +85 extra Physical Attack.
State lasts 3s or until Lesley takes or deals damage. Enemies can detect her position through distortions in the surroundings.
| Level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 3.5 | 3.3 | 3.1 | 2.9 | 2.7 | 2.5 |
| Attack Bonus | 85 | 90 | 95 | 100 | 105 | 110 |
Cooldown: 10.0s base · Energy Cost: 40
Lesley throws a tactical grenade in the target direction while jumping back slightly, dealing 150 (+50% Total Physical Attack) Physical Damage to enemies in a fan-shaped area and knocking them back.
Can be cast during Ultimate Snipe to cancel the state and immediately fire a Fatal Bullet at the target. The attack only triggers when unfired Fatal Bullets remain.
| Level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 10.0 | 9.4 | 8.8 | 8.2 | 7.6 | 7.0 |
| Base Damage | 150 | 180 | 210 | 240 | 270 | 300 |
Cooldown: 40.0s base
Passive: Lesley's Crit Chance is increased by a flat %.
Active: Lesley locks onto the target enemy hero and fires 4 Fatal Bullets in succession, each dealing 250 (+80% Extra Physical Attack) (+5% target's Lost HP) Physical Damage, restoring 10 energy on hit. Bullets can be blocked by other enemy heroes.
If the skill is interrupted, each remaining Bullet reduces the cooldown by 10%.
| Level | 1 | 2 | 3 |
|---|---|---|---|
| Passive Crit Chance | 10% | 15% | 20% |
| Active Base Damage | 250 | 300 | 350 |
Mechanics notes:
See heroes.md → Full Tier List and lore/lesley.md for in-client backstory.
Loses a bit of base HP but gains a little base physical defense. Minor stat adjustment only.
More movement speed, HP, and defense for a stronger early game. Physical attack growth reduced and mana costs increased. Better early lane presence but weaker late-game damage scaling.
Slightly lower HP but a bit more defense. Minor stat balancing, nothing drastic.