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Meta verdict
Duration
Synergy
Counters
Fanny counters squishy heroes that lack targeted CC like Karrie and Irithel who cannot stop Fanny's extreme mobility while she bursts them down.
Deep dive
Source: In-client Hero Info (Attribute + Skill tabs), screenshotted 2026-04-22 by user (ADB pull). Client build: 2.1.61.1173.1 Specialty: Chase / Finisher Resource: Energy (100 max, regen 4) Accuracy: Primary-source verified. Do not flag as
*[verify]*.
| Stat | Value |
|---|---|
| HP | 2267 |
| HP Regen | 6.6 |
| Physical Attack | 126 |
| Physical Defense | 16 |
| Magic Power | 0 |
| Magic Defense | 15 |
| Attack Speed | 1.11 |
| Attack Speed Ratio | 100% |
| Movement Speed | 265 |
| Energy | 100 |
| Energy Regen | 4 |
During flight, Fanny deals 10%-20% extra damage to enemies hit (scales with flying speed) and applies a stack of Prey Mark to them (up to 2 stacks) on each attack.
Her subsequent skill hits on marked enemy heroes restore 8 energy per stack for her. The energy restoration is reduced if she hits multiple enemy heroes within a short period of time.
Cooldown: 3.5s base · Energy Cost: 12
Fanny whirls her blades, dealing 275 (+85% Total Physical Attack) Physical Damage to nearby enemies.
| Level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Cooldown | 3.5 | 3.3 | 3.1 | 2.9 | 2.7 | 2.5 |
| Base Damage | 275 | 325 | 375 | 425 | 475 | 525 |
Cooldown: 0.0s base · Energy Cost: 19
"No way I'm going on foot!"
Fanny shoots a cable in the target direction that pulls her to the first obstacle hit. She can cast this skill again within 2s until her energy runs out. Each successive cast reduces the skill's energy cost by 2.
Fanny automatically casts Tornado Strike upon hitting an enemy mid-flight, as long as her energy is sufficient.
| Level | 1 | 2 | 3 | 4 | 5 | 6 |
|---|---|---|---|---|---|---|
| Skill Cost | 19 | 18 | 17 | 16 | 15 | 14 |
Cooldown: 35.0s base · Energy Cost: 12
Fanny leaps at the target enemy hero or Creep with her blades, dealing 400 (+200% Extra Physical Attack) Physical Damage. Each stack of Prey Mark on the target increases this damage by 30%.
| Level | 1 | 2 | 3 |
|---|---|---|---|
| Cooldown | 35.0 | 30.0 | 25.0 |
| Base Damage | 400 | 525 | 650 |
C-tier jungle per heroes.md (Season 40), and listed under Fallen Heroes (Mechanical S-tier 2024–2025 → C). Resolved 2026-05-02 — ongoing energy-regen nerfs through 2025 dropped her from the perma-mechanical-pick conversation. Still playable on Fanny mains who hit cable lines clean, but no longer competitive at equal skill vs. current jungle S+/S options.
See heroes.md → Full Tier List + lore/fanny.md for in-client backstory (Wertz family, sister of Tigreal, Light's Order / Imperial Garrison).
Source: YouTube
8j3FW9Orh2s(MrHoid Moba), ingested 2026-04-29. Self-claimed 3000+ matches on Fanny.
Fanny's flight path is determined by only the last two cables:
So when chaining cables you're really creating a new V every two throws. You don't need straight cables or 20-cable chains — control, timing, energy management, decision-making matter more than cable count.
After your blue, walk to the spot between the two river walls on your side. From there, two cables put you inside the enemy jungle:
Once inside, apply triangle movement based on enemy positions. Don't try to camp inside — energy won't last. Quick damage, contest the camp, exit. The more enemies in the jungle the better — every Tornado Strike refunds energy from Prey Marks.
Same pattern works for invading enemy blue from the symmetric river-wall spot.
You don't need flashy long chains for ganks. Two clean cables + good positioning wins the fight.
Fanny has many counters, so bait their CC/ult before committing:
Hardest counters: Badang and Ruby. Even against hard counters there's always a way to carry through good positioning and item choice.
Mistakes in early Fanny games are normal — she's the hardest hero in the game. Mute teammates if they flame "no Fanny", and embrace the practice journey.
Source: YouTube
ePEfYK5y0b0(Kel Plays, "Fanny NEW META Build 2026"), ingested 2026-04-29. Short narrated meta-build digest. Talent names: whisper transcribed the slot-2 talent as "Season Hunter" — confirmed viaemblems.mdto be Seasoned Hunter (Tier-2 talent in the Custom Assassin tree; jungler-standard for objective speed on Lord/Turtle). Resolved 2026-05-02.
Custom Assassin (for Adaptive Penetration, Adaptive Attack, Movement Speed).
| Slot | Talent | Reason |
|---|---|---|
| 1 | Rapture (or Swift) | Rapture for more adaptive pen; Swift for extra attack speed (alternative for farming-focused setups). |
| 2 | Seasoned Hunter | Faster Lord/Turtle clears for jungle Fanny. (Whisper transcribed as "Season Hunter"; confirmed via emblems.md L52.) |
| 3 | Lethal Ignition | Bonus damage on multi-hit combos. |
Retribution with Flame Retribution equipment blessing — steals enemy hero physical & magic power, weakens them while strengthening Fanny.
Spare / counter swap: Antique Cuirass and Immortality as replacements when the enemy comp shifts.
Heroes who give Fanny a hard time (transcript spelling preserved; some names likely whisper artifacts):
Item counters (buy these vs Fanny):
Tier system confirmed: 10th Anniversary distributes free skins via collection-point tiers — 100 (Common), 200 (Exceptional / Special), 400 (Deluxe / Epic), and the headline 2,000 (Exquisite / Collector-level).



+2All three 8G analysts predict TL PH undefeated through the rest of Leg 1.



