·
Meta verdict
Duration
Synergy
Counters
Tigreal's Passive can negate enemy Basic Attacks, making him strong against heroes that deal damage with their Basic Attacks, such as Zilong and Freya.
Deep dive
Status: Player guide only. Base stats / skill numbers not yet pulled from in-client. Fill from screenshots on next ADB pull. Specialty: Crowd Control / Initiator
Source: YouTube
ioE0Uzf5KTc(Hajun, "How to Still Win Solo Rank With Tigreal — Macro Guide"), ingested 2026-04-29.
Tigreal is not a great solo-rank hero — heavily team-reliant, needs follow-up. There are better roamers if your only goal is climbing. This guide is about winning anyway through macro, trading, and recognizing win conditions, even when team-fights are losing.
Pick into AOE follow-up comps (Xavier, Granger, Belerick all amplify his ult). Don't pick into hyper-mobile / single-target burst comps where his ult provides no team value.
Purify is Tigreal's #1 enemy. Track when each enemy uses it; only commit ult when their purify is on cooldown. The whole "when can I ult Cyclops?" decision flows from this.
Even on roamers that "need" Conceal/Dire Hit, start with Encourage. Reason: you can't reliably damage opponents in the first 2 minutes, so the conceal-class items don't give you XP from mid-lane minions. Encourage's passive lets you clear/share minion XP while building toward L4. Around 8–9 min, when your presence is established and you start rotating for ganks, swap to Conceal.
Knowing who has Purify, who has Flicker dictates your engages. Hajun explicitly used "Cyclops just used Purify" → flicker pull → first blood.
In a losing solo rank, find the one teammate who's playing well and make plays around them. This Tigreal game: Granger was the best player → Hajun stopped trying to set Roger and instead fed kills to Granger, who carried.
"Solo rank is a place where teamwork is not expected. If you can create teamwork, you'll do well — you'll have that one thing solo rank isn't supposed to have."
If your draft is late-game-scaling (e.g. Belerick + Xavier mid + Granger), you cannot win turtle fights early. Strategy: give turtle, focus the opposite-side objective. Don't force team-fights on terrain that benefits the enemy comp.
Never fight before Lord crashes. Only fight with Lord pushing.
Reason: if you fight before Lord and lose, the enemy clears Lord for free and the lead vanishes. Push with Lord, fight with Lord backing you up. This is the rule Hajun explicitly violated mid-VOD as a teaching example: he engaged before Lord crashed, his team won the fight, but the principle still stands.
"Fights should only be taken when [you have follow-up + your damage dealers are positioned]. Otherwise just zone."
For Tigreal specifically: a "good engage" requires the AOE damage hero to be in range to follow up the ult-stun. Without that, your ult lands but enemies just walk away or kill you for free.