·
Meta verdict
Duration
Synergy
Counters
Chou counters slower Fighters like Terizla and Alpha that have a hard time dealing with his quick hit and run tactics.
Deep dive
Status: Player guide only. Base stats / skill numbers not yet pulled from in-client. Fill from screenshots on next ADB pull. Specialty: Burst / Initiator
Source: YouTube
r5jpzmsfNac(Hajun, "How to Solo Rank With Chou Roam — Snowball & Never Let Them Comeback"), ingested 2026-04-29.
Chou is S-tier for solo roam in current meta thanks to mobility + early-game pressure. The trick is reading which teammate is your actual win condition and snowballing through them — not random ganks.
"In solo rank you have to make as many plays as possible around the one teammate who's actually playing well."
Identify within 1–2 minutes who reads the map / lands skills properly. From then on, fight near them, set up their kills, recall when they recall. This Chou VOD: Hajun fed two early kills to a strong Lancelot → Lancelot snowballed into the carry.
"Once you kill the opponents, take ALL of their resources. Don't let them farm in peace."
When ahead, the highest-EV play is invading their jungle and stealing buffs, not taking turtle. Reasoning:
When Lord is up, make sure the opposite-side lane is slow-pushing (kill the small minions, leave the cannon alive). This is the textbook slow-push — your minions auto-pressure that tower while your team takes Lord. Forces the enemy to choose: contest Lord OR clear the slow-push wave.
"When you hesitate, you ruin so many plays. It really does."
Multiple VOD moments where Hajun could have flicker-kicked a low-HP target back into his team but second-guessed and let them escape. Practical rule: if you have flicker + ult ready and the target is below 30%, commit — even a wasted flicker is cheaper than a slipped kill.
You don't need to "win" every team-fight. As long as you don't feed, the gold/level gap holds. Forced engages while ahead are how leads evaporate; pacing through invades + safe pokes is how leads compound.
Chou is S-tier roamer but not the absolute best — Tigreal, Floryn, Mathilda, Edith all have niches that beat him. Pick Chou when your team has follow-up and you want the fastest snowball, not when you're playing safe-comp insurance.
Street Fighter 6 × MLBB lands July 3 (firm across all three sources): Ryu/Paquito, Ken/Chou, Guile/Dyrroth, Chun-Li/Guinevere at 1200 Crest each + a free Joy SF skin.



+24Paquito (buff) — basic-attack damage penalty removed, enhanced skills hit minions, damage reduction on enhanced cast. Skilled Paquito gets scary again.



+1Bleach × MLBB targeted for ~July 2026 (delay rumor flagged 2026-05-10 — see banner above), timed to Bleach: Thousand Year Blood War Season 4. Cast: Alucard = Ichigo Kurosaki, Harith = Toshiro Hitsugaya, Argus = Kenpachi Zaraki, Ling = Byakuya Kuchiki.



+5Combo-smoothing buff. Basic attack range up 1.4 to 1.6. Skill 1 backswing animation removed, so a basic attack can follow S1 immediately (faster, cleaner combos). Ultimate cooldown changed from flat 34s to a 36-to-30s level scaling; ultimate damage buffed (Kazuki: base reaches ~600, chase ~680 at max level). Second-phase knockback distance reduced slightly so the enhanced basic connects more consistently.