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Duration
Synergy
Counters
Natalia counters squishy heroes who lack CC and burst like as Novaria and Irithel since they can't stop Natalia's burst damage.
Countered by
Natalia is countered by heroes who can restrict her mobility like Minsitthar and Kaja since they can easily shutdown her main advantage.
No written guide for Natalia yet.
Ask for a guide →Bruno fully revamped (10th-anniversary makeover). New visuals/animations + a reworked kit. Powerball now aims off movement speed, Flying Tackle is redesigned into a pure-mobility ball-generator, and the ultimate is heavily simplified. The two creators split on power level: Kazuki frames it as feel, not damage ("smoother, not stronger"); Elgin reads it as a genuine power bump that could shift the gold-lane meta if it ships. We don't bank either read — it's advance-server.



+9Season 41 is "Scarlet Embers" — Hirara takes over the lobby from Marcel; everything lands Jun 17 with the patch.



+6Berserker's Fury reworked — the marquee change. It inherits the crit-true-damage passive (renamed Doom): a critical basic attack deals bonus *true damage = 12% of the damage before mitigation. To pay for it, physical attack 65 → 60 and crit damage 40% → 30%*. Crit heroes get a frontline punch-through they lacked.



+10Advanced-server revamp, explicitly flagged as an unfinished test build that may change before release. Passive: true full invisibility returns (no outline/blur) and persists even under tower damage. Enhanced basic on leaving concealment loses the instant blink-behind-target teleport; she attacks normally on exit (trading teleport for true stealth) but still applies silence. Skill 1 dash now also damages a nearby enemy. Skill 2 conceals then dashes in and silences. Ultimate reworked into rapid Hayabusa-style stabs spreading damage across nearby enemies. Advanced-server only; not canonical.