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Key takeaways
Hero changes

Second-source walkthrough of the 2.1.90 advance Bruno revamp (corroborates Kazuki 6EIfXYJAKL4). S1 Volley Shot: landing distance scales with MS (faster=farther), MS boost moved to the kick and decays over time, ball can't land across walls, castable under some CC. S2 Flying Tackle: cast follows joystick, no longer pulls the ball, no damage, no stun; auto-grants a powerball after the dash. Ult: first target gets a longer stun then heavy decaying slow, physical-def reduction removed, knockback to max attack range, powerball prioritizes heroes, more cast range.

Passive enhanced-basic-attack base damage 160 -> 135 (Elgin frames it as -25 attack). Mostly hits his early damage and trading power; not a massive change. Two-source with Kazuki.

Base HP 2500 -> 2600 (slightly tankier from the start). S2 soar no longer exits if Kaja fails to hit an allied hero, enemy hero, or creep -- much more forgiving, smoother setups. Two-source with Kazuki.

Ultimate self-slow increased 20% -> 40%, making her far easier to catch/punish while channeling. Also removes the effect where her passive sound wave gains increased bounce speed and frequency during the ult, cutting the ult's passive-interaction value. A clear teamfight nerf. Two-source with Kazuki.

Overperforming on advance server, so early-to-mid power trimmed. Passive bonus stats (movement speed, attack speed, resilience) lowered. S2 and ultimate now scale with EXTRA physical attack instead of total -- needs more items for the same power. Two-source with Kazuki.