·
Meta verdict
Duration
Synergy
Counters
Hilda excels in prolonged battles. She works well against heroes with lower burst damage. Such as Zilong and Layla.
Deep dive
Status: Player guide only. Base stats / skill numbers not yet pulled from in-client. Fill from screenshots on next ADB pull. Specialty: Bush-stealth burst / Squishy hunter
Source: YouTube
8HCayF1acJU(Hajun, "Hilda Solo Rank — Carry Bad Teammates"), ingested 2026-04-29.
"Hilda is a beast right now. You can kill a Lunox in one combo. You can solo-kill a Hilas. Three minutes in you have three kills. She's that strong."
Hilda is S-tier solo-rank roamer right now. She doesn't need teammates to be useful — she 1v1-bursts squishies from bushes and snowballs even with feeding teammates.
"Don't build Thunderbolt anymore. Dominance is so strong now you just stack tankiness."
"Dominance + Oracle alone gives 100 hybrid def. Two items = 100 magic and 100 phys defense. That's insane."
"On Hilda I prioritize S1 first because it's a heal/shield + speed up. Better for invading and escaping."
S1 is your sustain anchor — max it before S2.
"Hylos can constantly keep dealing damage to her and chase her if she invades. He's a really good answer."
When you see Hylos on enemy team, Hilda's invade game weakens significantly. Pick Khaleed or Cho instead.
"If you're playing 1v1 in your lane and dying, that is YOUR fault, not your team's. Your team isn't supposed to gank you when you play solo."
Don't expect support in lanes — your teammates are farming/rotating. If enemies are missing on the map and you're 1v1 in lane, assume an incoming gank — back off, recall, or hug tower.
Hilda's win condition is bursting from a bush. Concrete cycle:
When game state has flipped — your team is behind, enemy carry is fed (Leslie scenario VOD): drop the frontline tank role, become an assassin. Dive their squishies, tank what you can, accept death trades for shutdown gold.
"My team is bad. I'm playing like an assassin now. Hilda isn't great at peeling — focus the squishies, that's what works."
"When Argus ults, DON'T hit him. His HP regens MORE the more damage he takes during ult. Just run away. After his ult ends, finish him at 1 HP."
This applies to all heroes vs Argus, but Hilda specifically punishes the post-ult timing because her burst can finish him in one S2.
"My marksman is bad, my mage is bad, my jungler is questionable. But I'm 2k gold ahead. I keep my composure — if I lose composure, we lose this game."
When tilted, focus on what you have, not what you lack. If your marksman is a weak Layla, recognize: Layla still does damage if peeled. Protect her, don't blame her.
Ling nerfed — reversing his 2.1.86 buff. S2 cooldown is no longer a flat 2s at every level (now starts 2.5s) and energy cost 30 → 35. Last week's "Ling is finally good" buff is being walked back before it ever shipped live.



+13Yin's ultimate can no longer be interrupted by CC (except suppression). S1 auto-lock removed, cooldown slashed to ~1.5s after the skill ends, slow cut 75% → 40%. Burst-assassin → sustained-fighter pivot.



+14Masha gets a full revamp — Fury / Feral State / Wound system. Berserker fighter, not a split-push assistant any more.



+12