·
Duration
Synergy
Counters
Khaleed counters heroes who lack mobility like Cyclops and Xavier since they will have difficult time avoiding his combo.
Deep dive
Status: Player guide only. Base stats / skill numbers not yet pulled from in-client. Fill from screenshots on next ADB pull. Specialty: Mobility-bully / Early-game pressure / Heal sustain
Source: YouTube
05XTc2PNxhY(Hajun, "Khaleed Roam Solo Rank — Make Them Surrender"), ingested 2026-04-29.
Khaleed is a top-tier solo rank roamer because he can solo-bully the enemy jungler from L1 forward. The win pattern is: invade → deny camps → snowball → make enemy surrender by mid game. This VOD ended in surrender at minute ~11 with score 11-0.
"Do not build Thunderbolt on Khaleed anymore. Dominance Ice is so strong now that just stacking tankiness is better."
Pick into comps where:
Don't pick vs ranged-heavy roamer comps (Mathilda, Diggie, Lolita) — they kite his sand-dash.
The Khaleed playstyle is constant pressure on the enemy jungler. Concrete cycle:
"I'm not afraid to trade with Cho. He has no heal. I have S2 heal. Trade autos until my heal pops, then chunk-out."
Concrete: stand in a contested bush, eat Cho's S1 knock-up, use S2 heal as soon as it's out of his S1 range, win the HP race.
When you're committing forward to push minions and an enemy Cho is staring you down: pre-emptively flicker forward a beat early. Reasoning: Cho's S3 kick aim point will land you BEHIND his team / under their tower if you're standing in default position. Flicker first → end up where Cho can't kick-launch you backward into his team.
VOD example at score 11-0: Hajun flicker'd "for no reason" — actually pre-emptive vs an incoming Cho kick that would have started the enemy comeback. Don't give the enemy the first kill when ahead 11-0 — it gives them hope.
"I love annoying the opponent jungler. It's my favorite thing to do as roamer. By minute 5 the Thamuz didn't even try to walk to his blue buff. By minute 7 he was just standing still in the jungle, giving up."
Concrete tells that the enemy jungler has broken:
When you see these → double down. Surrender will follow within 2-3 minutes.
If enemy alpha-type fighter (Alpha, Yu Zhong, Aldous) is overextending at their inhibitor tower: tower-dive them. The bait: ult them → they ult back inside the tower (defensive instinct) → after their ult ends, they have NO mobility → entire team picks them off.
Khaleed's S2 sand-clear lets him push waves much faster than most roamers. When team-fight is over and lanes are open, rotate solo to push the side-lane closest to a free tower. The enemy roamer can't catch you because of S2 mobility.
Ling nerfed — reversing his 2.1.86 buff. S2 cooldown is no longer a flat 2s at every level (now starts 2.5s) and energy cost 30 → 35. Last week's "Ling is finally good" buff is being walked back before it ever shipped live.



+13Yin's ultimate can no longer be interrupted by CC (except suppression). S1 auto-lock removed, cooldown slashed to ~1.5s after the skill ends, slow cut 75% → 40%. Burst-assassin → sustained-fighter pivot.



+14Masha gets a full revamp — Fury / Feral State / Wound system. Berserker fighter, not a split-push assistant any more.



+12