Key takeaways
Hero changes

Enhanced skills now deal extra damage to minions (10–40% scaling with level) for better wave clear. Movement speed boost duration reduced (1.8s → 1.2s). Enhanced skills now grant a level-scaling damage reduction for 1.2s. Old 85% physical attack penalty on normal punches removed.

Base physical/magic defense and HP increased, but growth stats reduced (tankier early, falls off late). Basic attacks can now crit and partially benefit from attack speed; no longer reduce skill 1 cooldown. Gains high out-of-combat HP regen. Skill 1 immobilize removed; slow increased from 20% to 60% with higher damage scaling off defenses. Ultimate reverted: frozen enemies are untargetable again.

Base HP, HP growth, and physical defense growth increased. Skill 1 base damage adjusted up but physical attack scaling reduced; costs less mana; orbiting swords now reduce skill 1 & 2 cooldowns on hit, but skill 1 has longer cooldown and shorter duration. Ultimate base damage increased at higher levels; physical attack scaling reduced, shifting away from pure one-shot burst.

Basic attack range slightly increased. Skill 1 back swing removed so basic attacks can be used immediately after cast. Ultimate cooldown slightly longer early but shorter at max level; late-game damage higher; second phase knockback distance shorter to keep enemies closer for follow-up.

Passive now heals on kills/assists but healing is lower. Skill 1 physical defense reduction removed and moved to skill 2 (each spin hit reduces enemy physical defense). Skill 2 movement speed boost no longer fades for better chase. Spin damage no longer stacks on repeated hits and can no longer crit.

Skill 1 activation delay reduced from 1 second to 0.8 seconds, giving enemies less time to dodge.

Ultimate HP regen from basic attacks reduced significantly in early game (from 40 down to 10 at base), making her easier to fight early-to-mid game.

Skill 1 damage per card reduced at higher levels (210 → 190), lowering mid-game burst damage.

Base physical attack and skill 2 damage reduced (weaker early burst), but physical attack growth increased and skill 1 shield becomes stronger at higher levels (more durable late game).

Skill 1 damage significantly increased especially in early game. Passive adjusted: slightly less defense early but more later.

Skill 1 base damage increased. Enhanced basic attack deals more damage including during rage state, making him more threatening in fights.

Skill 1 deals less damage to heroes (especially early) but more damage to minions for better wave clear. Skill 2 cooldown greatly reduced for more frequent healing/sustain.

Skill 1 cooldown significantly reduced for more frequent engages. Skill 2 reflected projectile damage reduced from 100% to 50% reflection.

Skill 1 cooldown is now a flat 4.5 seconds at all levels, allowing more frequent use especially early game.
Item changes
Trigger condition expanded: extra damage can now activate from both basic attacks and skills, not basic attacks only. Benefits skill-based roamers.