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Key takeaways
Hero changes

Advanced-server patch 2.1.80. Control effects (except suppression) no longer interrupt the casting of his ultimate — he still drags the target into the domain through a stun, though enemies inside remain able to fight back. Skill 1 auto-lock on nearby enemies removed (more manual control). Skill 1 cooldown massively reduced — Kazuki cites a 20s→14s history, now effectively ~1.5s after the skill ends. Slow reduced from 75% to 40%. Net intent: push Yin from burst assassin toward a sustained fighter.

Advanced-server 2.1.80. Spin damage increased with stronger HP scaling, so tank and jungle Balmond clear faster and deal more consistent damage. (Kazuki attributes the increase to Skill 1; Elgin's coverage of the same patch attributes it to Skill 2 — sources differ on the skill slot.)

Advanced-server 2.1.80. Passive stacks reduced from 6 to 4, so Aulus reaches maximum Fighting Spirit much faster (smoother early/mid power spike). Trade-off: control immunity during the ultimate's fighter slash removed — easier to stop in team fights.

Advanced-server 2.1.80. Passive (Demonic Slay) base damage dropped from 100 to 65 and its regen heavily reduced — far weaker early-mid sustain. Skill 2 hit with lower attack speed and reduced base damage. Ultimate gains: actively casting it instantly reduces its cooldown by 30%, and only damage dealt to heroes during the ultimate converts to HP (minion/jungle healing removed). Shifts Argus from farm-sustain toward aggressive hero-focused fighting.

Advanced-server 2.1.80. Reverts prior sustain buffs: spell vamp ratio reduced heavily and ultimate bonus scaling dropped from 300 to 200 — still strong but no longer near-immortal in team fights.

Advanced-server 2.1.80. Skill 1 card damage reduced slightly, lowering early poke and burst. Minor but enough to soften instant-delete moments.

Advanced-server 2.1.80 roaming-tank buff: higher HP and stronger defenses — much harder to kill, supports front-to-back team fights.

Advanced-server 2.1.80. Massive defensive buff: more HP, more physical defense, and much better magic defense growth. (Kazuki renders Khufra as 'hylus/hylos'.)

Advanced-server 2.1.80. Durability buff — tankier overall, part of the patch's roaming-tank durability sweep.

Advanced-server 2.1.80. Durability buff as part of the roaming-tank sweep.

Advanced-server 2.1.80. Durability buff as part of the roaming-tank sweep.

Advanced-server 2.1.80. Durability buff as part of the roaming-tank sweep.

Advanced-server 2.1.80. Stat reshuffle: stronger early durability (more HP, much better magic defense growth cited) but slightly weaker scaling later — a flatter power curve.

Advanced-server 2.1.80. Loses some base HP but gains defense growth — power-curve rebalance rather than a straight buff or nerf.

Advanced-server 2.1.80. Lower base HP — early aggression and bullying slightly weaker.

Advanced-server 2.1.80. Lost some base HP — early aggression slightly weaker. (Kazuki renders Khaleed as 'khalid'.)

Advanced-server 2.1.80. Survivability buff: more HP and HP growth — survives longer against dive.

Advanced-server 2.1.80. Loses a bit of early durability but gains improved HP growth and defense growth — more balanced scaling.