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Key takeaways
Hero changes

Advanced-server (2.1.80) change. Ultimate can no longer be interrupted by crowd control while casting, except by suppression — Yin can still pull enemies into the domain through a stun/knock-up. Caveat: if Yin was already controlled before entering the domain, that control persists inside (no retroactive immunity). Skill 1 auto-lock removed; in exchange the cooldown is much shorter (about 1.5s after the skill ends) and the slow is weaker — pushes Yin toward a sustained-swinging fighter rather than one heavy combo.

Advanced-server (2.1.80). Skill 2 damage increased: higher base damage and slightly better HP scaling, so spin damage hurts more on tanky builds.

Advanced-server (2.1.80). Passive reaches max Fighting Spirit faster — 4 stacks instead of 6 — so Aulus ramps quicker. Trade-off: ultimate no longer grants control immunity during the wider slash, making the commit less safe. (Transcript renders as 'Alus'.)

Advanced-server (2.1.80) multi-part nerf. Passive damage reduced and passive regen much lower (weaker early-mid sustain/trading). Skill 1 slow moved from the second cast to the first cast (better initial catch). Skill 2 attack-speed ramp is slower and base damage reduced. Ultimate gains one upside: actively casting it immediately reduces its cooldown by 30%. Important: only damage dealt to heroes during the ultimate converts to HP — minion/creep damage no longer heals. Weaker in early fights, still rewards good ult timing.

Advanced-server (2.1.80). Spell vamp ratio reduced, and the maximum spell vamp ratio when she is low on HP is also lower than before — still strong low-HP sustain, just less extreme.

Advanced-server (2.1.80). Skill 1 card damage lowered at all levels, slightly weakening poke and burst combo. (Note: the live official-server 2.1.61 build cut Harley S1 card damage specifically around mid-game; this advanced-server change is at all levels.)

Advanced-server (2.1.80) roaming-tank durability buff. Base HP increased, HP growth increased, base physical defense increased — tankier early, more comfortable setting up engages.

Advanced-server (2.1.80) durability buff. Base HP increased, base physical defense increased, magic defense growth improved; HP growth slightly reduced. Net: more durable vs both physical and magic over time. (Transcript renders Khufra as 'High loss'.)

Advanced-server (2.1.80). Base HP and base physical defense increased (also described as base HP and HP growth up) — survives early fights and skirmishes better, more chances to punish attackers and to roam/rescue.

Advanced-server (2.1.80). Base HP increased and base physical defense increased — more durable in the early game, especially against physical damage.

Advanced-server (2.1.80). Base HP increased; HP growth slightly lower. Net early-game durability buff that helps invading, peeling, and trapping during the laning/roaming phase.

Advanced-server (2.1.80). Base physical defense increased — takes more physical damage early. Minor change.

Advanced-server (2.1.80). Base HP and base physical defense increased, but HP growth and physical defense growth slightly reduced — stronger early durability, slightly toned down late.

Advanced-server (2.1.80). Base HP reduced but physical defense growth increased — less durable early, scales better into physical defense later. A durability reshuffle rather than a straight buff or nerf.

Advanced-server (2.1.80). Base HP reduced, slightly weakening early-game durability and her early invade/bully pattern.

Advanced-server (2.1.80). Base HP reduced — early survivability slightly lower, early trades less forgiving. (Transcript renders Khaleed as 'Khalid'.)

Advanced-server (2.1.80). Base HP increased and HP growth increased — survives a bit better throughout the game (a durability buff, not a healing buff).

Advanced-server (2.1.80). Base HP slightly reduced but HP growth increased; base physical defense reduced but physical defense growth increased — softer early, less squishy late.