Built from 2 sources
- EElgin2026-04-23·current
- KKazuki Official2026-04-23·current
Patch 2.1.61 — Aulus Reborn, Marksmen Pay Mana, And A Yu Zhong All-Star Run
TL;DR
- Aulus got a full revamp. Gold lane is reshaped around him.
- Marksmen pay mana now. Claude/Natan/Karrie/Popol-Kupa lose free-skill spam.
- Marksman Emblem doubles adaptive penetration: 5% → 10% across the role.
- Terizla goes mana-free — every skill is now free to cast.
- Harith is being shoved into the jungle with a 500-bonus-creep-damage Skill 1.
- All-Star season opens 2026-04-30 with a new Yu Zhong skin and 5 event modes.
Directory
Hero changes
Gold lane
Aulus — full revamp. The headline change. Numbers aren't broken down here yet — Kazuki promised a dedicated breakdown video. We'll digest that one separately when it lands. [source · 2026-04-23 · 2.1.61 · current]
Marcel ⚖️ — passive duration shaved (0.5s → 0.4s for Elgin's read; 0.5s → 0.44s per Kazuki). Quality-of-life buff on the ultimate: allies wearing his Platinum Snap Shield are no longer affected by Golden Hour, killing the friendly-fire trolling. [source · 2026-04-23 · 2.1.61 · current] [source · 2026-04-23 · 2.1.61 · current]
Harith ⬆️ — quietly the biggest role shift in the patch. Skill 1 now deals up to 500 bonus damage to creeps, enhanced basic attacks hit harder, and his ultimate slow becomes a consistent 40% instead of a burst tag. Recommended lanes officially expanded to gold lane + jungle. Don't be surprised if you start losing to a Jungle Harith next week. [source · 2026-04-23 · 2.1.61 · current] [source · 2026-04-23 · 2.1.61 · current]
Fredrinn ⬆️ — passive now restores rage over time and scales with level; Skill 1 base damage up; Skill 2 normalised to a fixed cooldown. Per Kazuki: passive now also converts life steal into spell vamp, and the ultimate gains a 100% spell ratio. Slower (movement nerfed 257 → 245) but with much stronger sustain scaling. [source · 2026-04-23 · 2.1.61 · current] [source · 2026-04-23 · 2.1.61 · current]
Melissa ⚖️ — Skill 1 cooldown buffed (5s → 3.5s), Skill 2 castable during Skill 1 for smoother combos but its damage takes a hit (lower base, lower scaling, higher mana). Ultimate reworked: passive removed, now grants a shield scaling with extra physical attack on cast. Less burst, more uptime. [source · 2026-04-23 · 2.1.61 · current] [source · 2026-04-23 · 2.1.61 · current]
Sora ⬇️ — was menacing post-level-4 and Moonton noticed. Rush damage cut (base + HP-scaling), ultimate cooldown significantly increased. [source · 2026-04-23 · 2.1.61 · current]
Marksmen — the great mana tax
The patch's most consistent theme: almost every marksman now pays mana for things that used to be free. In exchange, most of them got more early-game tankiness or movement speed. The role becomes spammier early, more deliberate late.
| Hero | What changed | Pill |
|---|---|---|
| Claude ⚖️ | All three skills now cost mana (including ultimate); ultimate early-damage trimmed; compensated with more HP and defense early. | [source · 2026-04-23 · 2.1.61 · current] |
| Natan ⬇️ | Lower HP / HP growth / defense; ultimate now always costs mana. Cleanest nerf in the patch. | [source · 2026-04-23 · 2.1.61 · current] |
| Karrie ⚖️ | Slightly tankier early but mana costs up, ultimate up to 150 mana. | [source · 2026-04-23 · 2.1.61 · current] |
| Popol & Kupa ⚖️ | Lose base HP/def; Skill 2 cheaper; ultimate now has a fixed mana cost. | [source · 2026-04-23 · 2.1.61 · current] |
| Brody ⚖️ | Movement/HP/def down, attack growth up. Skill 1 reworked. Weaker mid, stronger early and late. | [source · 2026-04-23 · 2.1.61 · current] |
| Beatrix ⚖️ | Movement nerf, base stats up, gains spell vamp = 100% of life steal — sustain build viable. | [source · 2026-04-23 · 2.1.61 · current] |
| Wanwan ⚖️ | Less movement, more HP/def, Skill 1 hits harder early, Skill 2 mana fixed at 125 — early mana management is real now. | [source · 2026-04-23 · 2.1.61 · current] |
| Layla ⚖️ | More movement; cheaper Skills 1 & 2; ultimate up to 120 mana. | [source · 2026-04-23 · 2.1.61 · current] |
| Miya ⚖️ | Safer laning (more MS + HP); attack-speed growth nerfed; mana costs up. | [source · 2026-04-23 · 2.1.61 · current] |
| Lesley ⚖️ | Tiny stat shuffle. Slightly less HP, slightly more defense. | [source · 2026-04-23 · 2.1.61 · current] |
| Hanabi ⬇️ | Skill 1 and 2 mana costs spiked. Tiny HP-growth buff doesn't make up for it. | [source · 2026-04-23 · 2.1.61 · current] |
| Bruno ⬆️ | More MS, more HP. Mana smoothed. Subtle positive update. | [source · 2026-04-23 · 2.1.61 · current] |
| Clint ⚖️ | Slightly less HP/def early, more MS + HP growth. Rebalance. | [source · 2026-04-23 · 2.1.61 · current] |
| Obsidia ⚖️ | Skill 2 mana stabilised; ultimate now always costs mana. | [source · 2026-04-23 · 2.1.61 · current] |
| Moskov ⚖️ | Big early-game durability buff (HP + def up); HP growth down; mana costs up. | [source · 2026-04-23 · 2.1.61 · current] |
| Irithel ⚖️ | Squishier base, attack growth up, Skill 1 cooldown scales down with levels. | [source · 2026-04-23 · 2.1.61 · current] |
Other heroes
Terizla 💪 — mana fully removed. Every skill, every spell, free to cast. The biggest QoL buff in the patch and probably the patch's biggest sleeper pick. [source · 2026-04-23 · 2.1.61 · current] [source · 2026-04-23 · 2.1.61 · current]
Cecilion ⚖️ — Skill 1 base damage up; bug fix where ultimate dealt more than intended to minions. Cleanup. [source · 2026-04-23 · 2.1.61 · current]
Bane 🎨 — art revamp + skill rename. No gameplay impact. [source · 2026-04-23 · 2.1.61 · current]
Akai 🎨 — Skill renamed to "Spin" with new VFX. Cosmetic. [source · 2026-04-23 · 2.1.61 · current]
Chang'e ⚖️ — Skill 1 damage tweak + bug fix where it hit harder than intended during her ultimate. [source · 2026-04-23 · 2.1.61 · current]
Badang & Gloo 🔁 — both repositioned: now prioritised as Roamer first, EXP lane second. [source · 2026-04-23 · 2.1.61 · current]
Item changes
| Item | Change | Pill |
|---|---|---|
| Marksman Emblem ⬆️ | Adaptive penetration doubled: 5% → 10%. The biggest item buff in the patch — every marksman feels this. | [source · 2026-04-23 · 2.1.61 · current] [source · 2026-04-23 · 2.1.61 · current] |
| Sky Piercer / Starlium Scythe ⚖️ | Passive cooldown slashed 5s → 1.5s with reduced damage and slow per proc. Build path optimised so heroes like Harith hit CDR thresholds earlier. Frequent procs over big-hits. | [source · 2026-04-23 · 2.1.61 · current] [source · 2026-04-23 · 2.1.61 · current] |
| Dominance Ice ⬆️ | Aura range expanded 3.5 → 5. Significantly easier to land on the whole enemy team in a fight. Note: this resolves an open question — items.md previously had Dominance Ice flagged as removed; that retraction stands and the item is buffed in this patch. | [source · 2026-04-23 · 2.1.61 · current] |
| War Axe 🎨 | New icon, redesigned look. Visual update only. | [source · 2026-04-23 · 2.1.61 · current] [source · 2026-04-23 · 2.1.61 · current] |
Events — the All-Star wave
The All-Star event chain runs 2026-04-30 through 2026-06-28 with a new Yu Zhong skin as the headline reward.
| Event | Window | What it is |
|---|---|---|
| Frozen Sea Showdown | Apr 23 – May 6 | 4v4 arcade mode. Grappling hooks, special skills, team-wide bonuses. |
| Tidal Treasure Hunt | Apr 30 – Jun 28 | Main All-Star event — earn the Yu Zhong skin and event items. |
| Title Gold Rush | Apr 30 – Jun 28 | Treasure Hunt Coins + Title Mount Chests for playing matches. |
| Tide Siege | May 7 – ? | 3-player co-op defense vs waves and bosses. Standard May 7, Endless May 8. |
| Tide Clash 5v5 | May 8 – Jun 16 | All-Star mode supporting both team and solo modes. |
| Tidal Fishing | May 15 – Jun 28 | Mini-game tied to fish collection + extra rewards. |
[source · 2026-04-23 · 2.1.61 · current]
Sources
This digest pulls from two creators covering 2.1.61 on launch day:
- Elgin — "Massive MLBB Update New Buffs Nerfs and ALLSTAR Events", 2026-04-23. [source · 2026-04-23 · 2.1.61 · current]
- Kazuki Official — "BIG UPDATE IS HERE: REVAMP AULUS | 26 HERO ADJUSTMENTS", 2026-04-23. [source · 2026-04-23 · 2.1.61 · current]
Fan-made digest. Not Moonton-official. Numbers reflect what each creator reported on launch day — verify in-client where it matters for your build. Conflicts between sources are noted inline (e.g., Marcel passive duration: 0.5→0.4 vs 0.5→0.44).





