Sora — Fighter / Roamer (Luffy collab hero)
Status: Player guide only. Base stats / skill numbers not yet pulled from in-client. Fill from screenshots on next ADB pull.
Specialty: Dual-form burst (Thunder) + CC (Cloud) / HP-scaling damage
Player Guide — Hajun (300+ stars, ex-pro roamer)
Source: YouTube mQUYQnX9ho4 (Hajun, "Sora Roam — When to Use Thunder vs Cloud Ult"), ingested 2026-04-29.
Caveat: Sora is brand new (One Piece collab). Build/meta will shift as patches land.
Skill summary (paraphrased)
- Passive: scales damage from your Max HP — more HP = more damage.
- Skill 1 (base form): ranged projectile-attack. Holding the joystick lets you dash directionally first, then fire — useful to reposition mid-cast.
- Skill 2 (base form): dash + AoE on landing. Pure mobility + clear, no CC. Cannot dash through enemies in base form (blocked like Frederick S2).
- Ultimate — Form Switch: drag LEFT for Thunder Form (assassin), drag RIGHT for Cloud / Torrent Form (tank-CC).
- Converts 30% Max HP into Physical Attack at a 10:1 ratio — adopts an assassin damage style.
- You are untargetable during the transformation (like Sun ult invuln window).
- S1 becomes long-range, locked-in-place projectile (high damage).
- S2 resets when it hits a target — extra dash for chases.
- Stacks build via basic attacks (5 stacks = ult-of-ult enhanced damage).
Use Thunder when: chasing, 1v1, fed snowball into a fleeing target.
- Converts 30% Phys Attack into HP at a 10:1 ratio — tankier.
- You CC-immune during transformation + you pull all nearby enemies into the center.
- S1 stuns. S2 launches airborne and drags — you can pick up an enemy and fling them to the S2 destination (e.g. drag them out of their tower).
- Stacks build by hitting multiple enemies at once.
Use Cloud when: team-fight setup, tower-dive bait-and-pull, 2+ enemies grouped, peeling for marksman.
"1v1 or chasing → Thunder. 2+ enemies grouped → Cloud."
Concrete tests:
- Enemy carry alone, you're behind them → Thunder, S2-dash chain, kill.
- Enemy frontline + carry stacked under tower → Cloud, ult to pull, S2 to drag out of tower for execute.
- Counter-engage on your own backline → Cloud (CC-immunity during transform = uninterruptible save).
Build & Emblem
- Spell: Flicker (S2-flicker into target before ult).
- Emblem: Tank (gives more HP → scales his passive).
- Roam item: Dire Hit experimental — proc'd by S1 poke damage, gives you XP + gold from poking the enemy roamer. Encourage is safer if you can't reliably land S1.
- Build path: all HP-scaling items.
- Boots + Dire Hit / Encourage.
- Guardian Helmet (huge HP).
- Cursed Helmet (HP + magic dmg aura).
- Brute Force Breastplate (HP + CDR).
- Immortality.
- For XP-lane Sora: swap Guardian Helmet for War Axe.
When to pick Sora
"He's so good right now you can pick him into pretty much anything."
Rome version specifically rewards flicker-engage Cloud-ult team-fight setups. Pairs especially well with Suyou jungle (Hajun's note: Suyou's S3 power-spike at L3, not L4 — you can rotate-pressure earlier).
Macro — early-game greens steal
Special rotation when paired with a Suyou (or any L3-power-spike jungler): instead of taking your own buffs, rotate to enemy jungle and steal both green creeps while Suyou takes lethal. Sets enemy jungler 2 creeps behind on L4 timing.
Common mistakes (transcript-flagged)
- Missing S1 inside ult. Both your S1s during ult MUST land or you don't proc enhanced-ult-of-ult. Hajun missed multiple in this VOD.
- Cloud ult from too far. Cloud pulls enemies in, but if you ult from outside the pull radius, nothing happens. Always flicker-S2 close FIRST, then trigger Cloud ult.
- Tower-diving without stacks. Without ult-of-ult charged, you don't have the burst to finish a tower dive. Build stacks pre-engage.
Counter notes
- Purify voids your Cloud-ult CC chain.
- Khufra S2 suspends you mid-form-switch animation.
- Tank-stacking comps (3+ tanks) ignore your Thunder burst.