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Key takeaways
Hero changes

Live official-server buff (second source, corroborates Elgin YA2FiHyJ2z4). Kazuki-stated numbers: Skill 1 taunt delay reduced 1.0s to 0.8s (taunt lands faster, harder to walk out of). Base HP up 2460 to 2600; base physical defense up 15 to 20. Tankier early, especially vs physical, with more reliable CC.

Passive (Fighting Spirit) max stacks reduced from 6 to 4, so Aulus ramps to full power much faster in fights. Trade-off: ultimate no longer grants control immunity during the wider slash, so committing the full combo is riskier. Faster power spike, less immunity.

High-end buff. Removed the passive penalty where basic attacks dealt only 85% of total physical attack (full-damage normals now). Enhanced skills deal extra damage to minions, scaling 10% to 30% (better waveclear). Using an enhanced skill grants 10%-30% damage reduction for 1.2s. Enhanced-skill movement-speed duration cut 1.8s to 1.2s. Skill 1 shield now triggers on hitting any enemy (minions included), not only heroes/creeps.

Combo-smoothing buff. Basic attack range up 1.4 to 1.6. Skill 1 backswing animation removed, so a basic attack can follow S1 immediately (faster, cleaner combos). Ultimate cooldown changed from flat 34s to a 36-to-30s level scaling; ultimate damage buffed (Kazuki: base reaches ~600, chase ~680 at max level). Second-phase knockback distance reduced slightly so the enhanced basic connects more consistently.

Skill 1 damage per card reduced (Kazuki: 130-210 down to 120-180), aimed at mid-game burst and snowball potential. Still able to delete squishies but needs better timing or more items.