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Key takeaways
Hero changes

Skill 2 (both tap and hold versions) base damage reduced, weakening early-to-mid game burst and snowball pressure.

Enhanced basic attack base damage reduced in early game, but now gains extra damage scaling with hero level, shifting power from early aggression to late game.

Skill 1 bonus damage to creeps reduced from 60% to 40% (slower jungle clear); ultimate's hybrid defense bonus lowered in mid-to-late game (less tanky during dive).

Skill 2 (Battle Mirror Image) cooldown increased, limiting repositioning, poking, escaping, and ultimate setups.

Passive mana restore per Crimson Butterfly increased from 4% to 5%, improving mana sustain and rotation uptime.

Skill 1 physical attack scaling increased on both slice and shockwave, improving poke, wave clear, and trading in lane and team fights.

Movement speed during ultimate (Swan Song) slowed down — stronger slow applied — making her easier to catch and reposition against. Minor QoL: timing between two ultimate casts optimized to prevent accidental cancellation.

HP recovery (feral regen) reduced; skill 2 cooldown increased and crit bug fixed; HP-overrecovery bug fixed; extra damage scaling shifted from target max HP to extra physical attack.

Revamped Kaja: Skill 2 cooldown shortened and animations optimized for smoother control; turn speed limit reduced post-soar; cooldown now scales down at higher levels; hitting an ally extends flight duration. Ultimate lasso now follows Kaja faster for more responsive catches.

Skill 1 cooldown reduced from 6s to 5s and Skill 2 cooldown from 12s to 10s in early-to-mid game, enabling more frequent poking and wave clear early on.

Basic attack speed increased for faster jungle clear; Skill 2 cooldown shortened and energy cost reduced, enabling more active early-game rotations and plays.

Passive stacks decay more slowly — loss interval increased from every 0.3s to every 0.5s — making it easier to maintain stacks during extended fights.

Enhanced basic attack damage shifted from target max HP scaling to a flat damage component scaling with hero level, improving finishing of low-HP targets. Skill 2 dash distance also increased for better chase.

(Mythical Honor battlefield) Passive max mana increase and mana regen per skill hit raised from 10 to 12, improving late-game scaling.