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Key takeaways
Hero changes

Live official-server follow-up buff. Basic attack no longer carries its reduced-damage effect (stronger normals). Enhanced skills now deal extra damage to minions (faster waveclear). Trade-off: the movement-speed boost from enhanced skills decays faster — over 1.2s instead of 1.8s. To compensate, using an enhanced skill now also grants brief damage reduction. Skill 1 shield now triggers on hitting any enemy (minions included) rather than only a hero or creep. Net: better waveclear, better trades, more dive safety.

Combo-smoothing pass. Basic attack range slightly increased. Skill 1 backswing removed, so a basic attack can follow immediately after S1. Ultimate cooldown slightly longer at early levels but shorter at max level; ultimate late-game damage increased. Second-phase ultimate knockback distance reduced — framed as a follow-up aid (enemies stay close enough to connect the enhanced basic). Stronger and more responsive late, more careful ult timing early.

Durability buff. Base HP and base physical defense increased (sturdier early, especially vs physical). Skill 1 taunt delay shortened so the taunt triggers faster and is harder to walk out of.

Passive (Fighting Spirit) now reaches max stacks faster — 4 stacks instead of more — so Aulus ramps up quicker in trades and skirmishes. Trade-off: the ultimate no longer grants control immunity during the wider slash, so the full combo is riskier to commit. (Transcript renders the revamped Aulus as 'Alus'.)

Skill 1 card damage reduced, especially around the mid game, to curb snowball/roam-burst potential. Still able to pick off squishies but needs better timing or more items to secure the kill.