Key takeaways
Hero changes

Advanced-server revamp from split-pusher to berserker. 3 HP bars retained. New passive Primal Pact: damage builds Fury that converts to HP out of combat; hits leave wounds, breaking one (by attacking from the wound's direction) deals bonus damage and heals. 3 consecutive wound breaks → Feral State (massive Resilience, AS, MS; every attack counts as a wound break) — sticky in close combat. S1: forward energy AoE damage + slow. S2: dash + shockwave-empowered next basic. Ult: charge a hero, stun + knock back nearby enemies. Identity shift toward extended-fight engager.

Advanced-server revamp from late-bloomer assassin to early-strong fighter. Increased base ATK and HP, better attack growth, higher AS scaling. Enhanced slash: longer range plus a slight dash during use. Energy cap raised; energy regen massively buffed for more frequent passive triggers. S1: cooldown reduced + 40% enemy slow. S2: cooldown reduced; on hero hit grants up to 100 AS for 3s, lowers passive energy cost during the window, and damage can crit. Ult: auto-triggers when Argus takes fatal damage if off cooldown — beginner-friendly safety net.