Key takeaways
Hero changes

Advanced-server brawler revamp. 3 HP bars retained. New wound mechanic: damage leaves a wound; breaking it deals max-HP-based bonus damage, heals, grants MS, and spawns another wound. Old life-recovery button removed; out-of-combat regen now uses a bar under HP that fills via attacks. 3 wound breaks → Feral State (Resilience, AS, MS; every attack counts as a wound break) — persists as long as Masha stays in combat. S1: forward AoE damage + enemy-hero slow. S2: dash + shockwave-empowered next basic. Ult: charge a hero, stun, knock back nearby enemies.