Tide Siege — New 31-Day Side Mode With 18-Wave Standard + Endless Boss Run
TL;DR
- Tide Siege is a new 31-day limited-time side mode on the original server, accessible via Mode → Arcade → Tide Siege. Solo, duo, or trio.
- Two layers: Standard Mode = 18 waves, Endless Mode unlocks after clearing Standard.
- Boss schedule: Zetian (wave 6), Bane (wave 12), final boss (wave 18) with a 4-sided Xavier-style ult that activates multiple times.
- Pick attack-speed DPS, not tanks. Top recommendations from Kazuki: Hanabi (bounce damage), Vexana (passive AoE), Benedetta, Kimmy.
- Talent system: 10 attributes × 10 levels each. Collect shells from minion waves to upgrade. Bosses drop gold for in-mode item buys.
Directory
- What is Tide Siege
- Mode structure — Standard vs Endless
- Boss schedule and the wave-18 fight
- Hero recommendations — DPS, not tanks
- Talent system and shell economy
- Sources
What is Tide Siege
Tide Siege is a base-defense PvE mode running for 31 days on the original server. Players defend their base against waves of minions and named-boss heroes. Solo, duo, or trio queue is supported.
Path: Mode → Arcade → Tide Siege.
Distinct from Tide Clash (the All-Star 5v5 PvP mode launching on May 8) — Tide Siege is the PvE counterpart in the Tide-themed event suite.
[source · 2026-05-10 · current]
Mode structure — Standard vs Endless
| Mode | Waves | Unlock |
|---|---|---|
| Standard | 18 waves | Available from launch |
| Endless | Infinite | Unlocks after clearing Standard once |
Endless is the long-tail content — same wave structure but doesn't end, so per-wave buff stacking and item budget are what carries you deep.
[source · 2026-05-10 · current]
Boss schedule and the wave-18 fight
| Wave | Boss |
|---|---|
| 6 | Zetian |
| 12 | Bane |
| 18 | Final boss — 4-sided Xavier-style ultimate, repeats |
Other wave-bosses cited in the source (positions not specified): Pharsa, Aurora, Saber.
The wave-18 final boss is the dodge check. Kazuki: "She has this 4 sided Xavier ultimate and it activates multiple times. You would better dodge this one." Standard-mode clear is gated on this fight.
[source · 2026-05-10 · current]
Hero recommendations — DPS, not tanks
Tide Siege is a damage check, not a survival check. Kazuki: "Overall pick heroes which has faster attack speed and heavy damage because picking tanks here will just be a waste."
| Hero | Why |
|---|---|
| Hanabi | Bounce damage clears clustered minion waves efficiently. |
| Vexana | Passive AoE damage scales with wave density. |
| Benedetta | Mobility + sustained DPS for boss kiting. |
| Kimmy | Long-range DPS keeps her safe from boss CC. |
The pattern: prioritize attack speed and DPS over defense. Tanks contribute almost nothing because the mode rewards killing waves before they reach the base, not absorbing damage.
[source · 2026-05-10 · current]
Talent system and shell economy
The mode has its own progression layer separate from your main loadout:
- 10 talent attributes, each upgradable across 10 levels.
- Shells drop from minion waves; collect them to upgrade talents between waves.
- Per-wave buff selections apply on top of talents — pick the buff that compounds with your hero's damage profile.
- Gold from boss drops funds in-mode item purchases. Kazuki: "Buying items is very important in this mode because the longer you survive the tougher the bosses become."
Translation: don't try to power through with default builds. Spend shells aggressively on talents, pick buffs that synergize with your DPS, and keep buying items every time a boss drops gold.
[source · 2026-05-10 · current]
Sources
- Kazuki Official — "HOW TO BEAT IN TIDE SIEGE | BEST HEROES FOR TIDE SIEGE MODE!", 2026-05-10. Mode structure, boss schedule, hero recommendations, shell/buff economy. [source · 2026-05-10 · current]
Fan-made digest. Mode mechanics described from a single creator walkthrough — exact wave-buff inventories, full hero drop list, and shell drop rates may differ from in-client behavior. Verify in Mode → Arcade → Tide Siege in the original server.
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